Three people interacting with interactive technology (a laptop).

Human-Computer Interaction and Digital Rhetoric!

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An interaction is communication or direct involvement with someone or something. In Human-Computer Interaction, the computer is the thing that we constantly interact with on a daily basis. Whether you are a college student. Office employee. Or even simply browsing the web for fun most of the tasks we perform happen to be on the computer. That is what Eyman calls ‘Human-Computer Interaction’.  It “is an interdisciplinary field that draws on psychology, cognitive science, and sociology but situates within computer science” (Defining and Locating Digital Rhetoric). The chapter also mentions that “While Human-Computer Interaction is clearly more aligned with computer science and computer engineering than with communications, it shares with digital rhetoric.” That is true because the interaction that takes place between humans and computers is mostly on a cognitive level. Where we basically have to process information from the computer in our brain. Which in turn creates a physical reaction that can show through facial expressions or verbally. 

The Common Behavior: Human-Computer Interaction & Digital Rhetoric!

In both chapters ( Human-Computer Interaction and Critical Code Studies), there is a noticeable trend from different authors. It connects HCI with digital rhetoric. From the HCI section, Eyman states “I now turn to locating digital rhetoric as a field and its relationship to other. Related fields, focusing on the examples of human-computer interaction (HCI) and the emergent field of critical code studies. These two fields are closely related to digital rhetoric.” In the ‘Critical Code Studies’ section, Mark Marino says that critical code studies can be view as a subfield of digital rhetoric that takes code as its central object of study.” From previous chapters, we learned that digital rhetoric is any form of communication that exists in the digital sphere. Texts, emails, video calls, etc. In a way, we often display similar behavior in Human-Computer Interaction as with digital rhetoric. 


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